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Thread Statistics | Show CCP posts - 2 post(s) |
Monkey MAC
Lost Millennium
1876
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Posted - 2014.02.08 21:12:00 -
[1] - Quote
CCP Logibro wrote:Well, that's not the only thing the Mass Driver is getting in 1.8
Increased base direct/splash damage from 242/116 to 300/145
You are now offically my Favourite DEV, EVER
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1882
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Posted - 2014.02.08 23:38:00 -
[2] - Quote
CCP Logibro wrote:Monkey MAC wrote:CCP Logibro wrote:Well, that's not the only thing the Mass Driver is getting in 1.8
Increased base direct/splash damage from 242/116 to 300/145 You are now offically my Favourite DEV, EVER Hey, I didn't make the change, you should send the love to CCP Remnant and CCP Wolfman.
Oh ok, I'll leave some Honey lamb here then, not sure what Remnant takes as bait.
http://everydaygourmet.tv/recipes/3-moroccan-honey-lamb-ribs
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1884
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Posted - 2014.02.09 11:35:00 -
[3] - Quote
Scalesdini wrote:N1ck Comeau wrote:Scalesdini wrote:So CCP still has not learned **** from their sledgehammer balance passes, most recently tanks and AV. Now we're nerfing everything but LR and MD, but then buffing those. Throw in sidearms that will be hilariously OP for at least a month (because CCP is incapable of making anything balanced when it first launches, see: every new weapon ever), and the game will be unplayable for anyone not using FOTM **** again.
inb4 commandos with LR/MD everywhere.
wtb chromo back :( what? Lr/Md everywhere? You make it sound like there making it like 400 splash damage. They're nerfing everything else and then buffing LR and MD. You can go as far back as literally the last patch to see how well buffing UP stuff/nerfing OP stuff. Enjoying Tanks 514? I know I'm not. More than half the game used MD before AA came to town at its current stats, and it was OP then. Now it will be even more powerful, and one suit will be able to spam it for twice as long before reloading while another will get a 10% damage buff to it. Yes, I'm worried, because I have played this game forever and know what's about to happen.
The reason the MD was so prelevant was because it was the first weapon with working hit detection. You could jump in the face of a rifle user and dance your way through his bullets. It disappeared after 1.4 hit because the rifles actually managed to consistently hit for the advertised DPS.
The MD still has nearly 3 times less DPS than the rifles.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Rough Riders..
1930
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Posted - 2014.02.12 13:07:00 -
[4] - Quote
Korvin Lomont wrote:Monkey MAC wrote:Scalesdini wrote:N1ck Comeau wrote:Scalesdini wrote:So CCP still has not learned **** from their sledgehammer balance passes, most recently tanks and AV. Now we're nerfing everything but LR but then buffing those. Throw in sidearms that will be hilariously OP for at least a month (because CCP is incapable of making anything balanced when it first launches, see: every new weapon ever), and the game will be unplayable for anyone not using FOTM **** again.
inb4 commandos with LR/MD everywhere.
wtb chromo back :( what? Lr/Md everywhere? You make it sound like there making it like 400 splash damage. They're nerfing everything else and then buffing LR and MD. You can go as far back as literally the last patch to see how well buffing UP stuff/nerfing OP stuff. Enjoying Tanks 514? I know I'm not. More than half the game used MD before AA came to town at its current stats, and it was OP then. Now it will be even more powerful, and one suit will be able to spam it for twice as long before reloading while another will get a 10% damage buff to it. Yes, I'm worried, because I have played this game forever and know what's about to happen. The reason the MD was so prelevant was because it was the first weapon with working hit detection. You could jump in the face of a rifle user and dance your way through his bullets. It disappeared after 1.4 hit because the rifles actually managed to consistently hit for the advertised DPS. The MD still has nearly 3 times less DPS than the rifles. Comparing DPS values of rifles and high alpha weapons like the MD is at least strange. The MD has other advantages than DPS the Direct damage is enough to OHK most cheaper scouts and if you fire into a crowd of people the DPS can be really high. And one thing to consider is the abilitry to spam explosive weapons those should never be spammable. Grenade spam is already really bad but this will be even worse.
Yes it is strange but its the point, the MD is meant to be comparable as a Short Range Breaching weapons, it does not do that at the moment, because the TTK for the MD is SO High, yes the MD has other advantages because it's a niche weapon.
SPAM is a word thrown around a lot on here, it means to send the same message (often pointless) to many people, but I'll assume you mean the rapid overuse of explosives. So I will ask you a series of questions. Is 1 a Second really Spam?
Would you be suppressed if the ROF was less?
Would the Mass Driver be capable of its job, excludimg the breach, if the ROF was reduced. The answer to all 3 is no.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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